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If you have read
the article "Animation in the Web-Age"
on the Digital WebCast sight, you know there are several things that prevent
high quality images or video from being sent over the Internet; size,
speed and quality, the golden triangle of webcasting. If you want quality,
you end up with large file sizes which in turn increases download time.
Webcasting professionals have long known of this conundrum, and have instead
reduced size and quality to compensate until a happy medium was reached,
generally speaking 320x240 (or smaller) at 15 frames per second (or less).
With this barrier in place, it seemed it would be a long time before anyone
would claim the Holy Grail of Webcasting as their own.
Enter Eliot Bernstein, who until 1998 was working in the insurance
industry, creating computer based, multimedia-marketing tools for use
in the industry. Two years ago, he left that field and pursued a career
that would let him combine his passion for photography and video and bring
them to the Internet.
"The world up until 1998, when you built a picture, you could scan
it in at the highest resolution possible to get the best graphic, but
then you had to build the frame for the picture. If you wanted a frame
that was 160x120, your picture ended up at 160x120 and that was it. The
minute you zoomed in on (the image), you were drawing from just those
pixels so blur became instant, because there was not external data to
draw from," said Bernstein in a recent interview.
Teaming up with Brian Utley, former Vice President and General
Manager of IBM Boca Raton, the two formed iViewit.com,
with the goal of breaking the file size/quality limit. With a degree in
Psychology, Bernstein realized that the human eye could be tricked into
seeing what isn't really there.
"When I was approached with this puzzle from engineers, I thought,
'Instead of a 120x160 images size as the end result, why not put a picture
the size of the Empire State Building in (the frame) and then see what
happens?'
We went about looking for that right sweet spot that would beat the compressor
from putting up a garbled image. We found the perfect size that works
on multiples of 4, based on what has now been dubbed the "efficiency equation".
When we put up a large image (inside of a 120x160 frame) and started to
zoom in on it, it was drawing in all this data from outside of the frame
and we got these zooms that everyone now calls "2 ½ D".
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Eliot
Bernstein
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