| Gimme
Some Skin Easily create unique brands for your media by Stephen Schleicher Producer |
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Wiring Sprites
for Interaction Click on the keyframe of the Play button to make it active and then click on the Action tab of the Inspector window. Select the Mouse Click event, and click on the Add New Action button. Select Movie Rate from the drop down menu and change the value to 1 and then Apply. Click on the keyframe of the Stop button, make it active, add a new action, and select the movie rate as before, but this time change the value to 0. We have just set these two buttons to play and stop the QuickTime movies. If all you are adding is Play and Stop buttons, you can jump to "The Skin Stands Alone". The segment buttons were a bit different and to save time and space, I will quickly outline how to do one of the buttons. Make sure to Add New Action for each action listed. Segment 1 button Mouse
Click Repeat this process for the other segments of the movie. The Skin Stands
Alone Save the QuickTime movie as a self-contained movie. Another thing that I discovered is that the file size for this interactive QuickTime movie is the same size as a regular edition of DMN TV that plays the segments sequentially. If we play the QuickTime movie, the viewer will be able to use all of the interactive controls that we just set, but it still plays within the QuickTime player. Time to make it a stand-alone skin. The next step requires some XML programming, but thanks to Apple, the script is already written. Open notepad and paste the following text <?xml version="1.0"?> This little script will load and place the mask and drag mask images we created earlier and create the media skin. Save this text file with the .mov extension (xml.mov for example), and place this script, the interactive QuickTime movie, and all of the image files in the same directory. Launch the xml.mov file in QuickTime Pro. If everything has been done correctly, you should have the QuickTime movie playing in its own stand alone window. Read
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