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LOS ANGELES, Calif.--Jan.
8, 2001--
Over the next five years, it is widely expected that the video and computer game business will generate more than $10 billion in sales in America alone, becoming the preferred form of entertainment for tens of millions of kids and adults living in the interactive age.
In response to this cultural evolution, the University
of Southern California's Annenberg Center for Communication and the
Interactive Digital Software Association
(IDSA) are hosting "Entertainment
in the Interactive Age". This two-day event explores the changing content
and technology of interactive video and computer games, as well as the impact
these games have on entertainment, media and culture. The conference will
be held Jan. 29 and 30, 2001, at USC's Davidson Conference Center in Los
Angeles.
"The USC Annenberg Center for Communication targets projects that both explore
and influence the impact of communications technology on society," said
Elizabeth Daley, executive director of USC's Annenberg Center for
Communication and Dean of USC's School of Cinema-Television. "As the lines
between entertainment and interactive technology converge, it is important
to acknowledge the progression as a valid cultural and creative force for
the 21st century. This conference brings together some of the best minds
in the industry to openly discuss the future of this `new' form of entertainment."
"`Entertainment in the Interactive Age' will launch an important dialogue
exploring the many facets of the computer and video game industry, which,
taken together, will have a huge impact on the future of entertainment and
technology," said Douglas Lowenstein, president of the IDSA, the
trade association representing U.S. computer and video game publishers.
`Entertainment in the Interactive Age' features leading game designers,
technologists, artists, social critics and scholars, led by keynote Will
Wright, creator of the highly successful "Sim City" and "The Sims."
Panelists will explore provocative topics such as the computer as storyteller,
the impact of video games on cinema, games and cognition, and the influence
of interactive entertainment on technology. A complete program and registration
information can be found at www.annenberg.edu/interactive-age. The conference
is free and open to the public; registration is on a first-come, first-served
basis.
About the USC Annenberg Center for Communication
The Annenberg Center for Communication was established in 1993 through a
$120 million endowment to the University of Southern California by Ambassador
Walter H. Annenberg. The center supports active research that addresses
practical problems in the convergence of technology and communications.
The center is directed by a team of respected leaders from arts and entertainment,
as well as science, technology and business, all of whom embrace the cross-disciplinary
approach sought in its projects.
About the Interactive Digital Software Association
The IDSA is the U.S. association exclusively dedicated to serving the business
and public affairs needs of companies that publish video and computer games
for video game consoles, personal computers and the Internet. IDSA members
collectively accounted for more than 90 percent of the $6.1 billion in entertainment
software sales in the United States in 1999, and billions more in export
sales of American-made entertainment software. The IDSA offers services
to interactive entertainment software publishers including a global anti-piracy
program, business and consumer research, government relations and First
Amendment and intellectual property protection efforts. It is the founder
and owner of the Electronic Entertainment Expo trade show and the founder
of the Academy of Interactive Arts and Sciences.
Speakers include:
Sean Baity, Maxis/Electronic Arts
Steve DiPaola, Stanford University
Terry Hackett, Jellyvision
Larry Hodges, Georgia Tech
Yasmin Kafai, UCLA
Raph Koster, Sony Online Entertainment
Ken Lobb, Nintendo of America Inc.
Janet Murray, Georgia Tech
Randy Pausch, Carnegie Mellon University
David Perry, Shiny Entertainment
Tim Schafer, Double Fine Productions, Inc.
Warren Spector, Ion Storm
Dorothy Strickland, Do2Learn
Greg Zeschuk and Ray Muzyka, BioWare
Eric Zimmerman, gameLab
Douglas Lowenstein, Interactive Digital Software Association
Larry Tuch, USC/Institute for Creative Technologies California
Hal Barwood, LucasArts
Matthew Ford, Microsoft
J. C. Herz, Joystick Nation, Inc.
Henry Jenkins, MIT
Marsha Kinder, USC
Ken Perlin, New York University
Peter Molyneaux, Lionhead Studios
Robert Nideffer, UC Irvine
Celia Pearce, USC
Skip Rizzo, USC
Anne-Marie Schleiner, Writer/Artist
Eddo Stern, USC
Bill Tomlinson, MIT Media Lab
Geoffrey Zatkin, Verant
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